But now that Hopoo has had more room to breathe and experiment, the Railgunner has turned up to blast clean through those design challenges with a supercharged sniper rifle. ![]() When the sequel entered production, Hopoo found that the Sniper's playstyle raised too many questions and challenges in three dimensions for the team to solve within its already demanding development schedule – many of her abilities were tailor-made for 2D play and didn't translate as cleanly as other Survivors. The Railgunner is the spiritual successor to the Sniper from the original Risk of Rain. One of the new survivors, the Railgunner, is a key example here. Drummond says that "a lot of the content in this update is stuff we talked about during development that we hadn't had time to really fully flesh out or explore." Some of these ideas are only possible now thanks to recent advancements in the game's systems and engine. We've looked at that quite a bit in this DLC." Meet Risk of Rain 2's RailgunnerĪfter the Anniversary Update, Hopoo had time to look back on Risk of Rain 2's development and revisit the ideas it left on the cutting room floor. "Is it still challenging or is it actually getting easier? That's something we've been keeping an eye on during the development of Risk of Rain 2, making sure that you have to maintain and understand that, as a player, you're getting stronger so it should get more difficult. "A lot of the upper-end gameplay has been tested through that, in terms of it still feeling challenging, it still feels rewarding to make it very far into a run," he says. The same can be said for the new wave-based Simulacrum mode, which Morse describes as one of the favorites in the studio's testing. You're flying around, there's missiles shooting everywhere, all that kind of stuff. "The expectation is that some of these more advanced players will still experience a challenge because this content is designed with the expectation that you are a real Risk of Rain 2 character. "We are assuming you have a certain amount of power when fighting the new final boss, and without revealing anything, we'd definitely say it's really hard," Drummond teases. Is it still challenging or is it actually getting easier? We've looked at that quite a bit in this DLC. The new final boss, for instance, was explicitly built to be "really hard." Where the base game was balanced with zero items in mind – simply because Hopoo couldn't assume what items you'd have when you reached the end – this new finale demands a degree of power and versatility. You aren't getting all this new stuff for a power trip you're gonna need it. An official console release is coming later.All of the new enemies, stages, and items will change what your average Risk of Rain 2 run looks like, but Survivors of the Void has also paid special attention to the extremes that the game can throw at you. Screen Rant played on Windows for this review. Risk of Rain 2 officially launched for PC on August 11, 2020. Risk of Rain 2 doesn't evolve the roguelike genre, but it does iterate on it in exceptional fashion. Finally, the glowing reception it has received over the course of the last year will surely mean that future updates can be expected, which means there will be more coming down the pipeline. ![]() The adjustable difficulty, while not perfect, makes the game a great entry point for new players and veterans alike. The variety of characters, especially the melee ones, provides so much more dynamism to the gameplay than many other comptetitors are able to offer. There are dozens of hours of content available, and the joy of achieving the kind of godlike builds so many genre fans love is unimaginably fun in a 3D arena. Risk of Rain 2 sits comfortably as one of the best roguelikes in recent memory, and while it may not reach the depth of Dead Cells, it's easily worth its price. This lull, while engaging at first, especially during the time one spends learning the mechanics of the game, begins to be a mandatory slog the player must wade through before the actual fun of the game starts. However, many games in the genre are plagued with tediousness for their first few levels while the player attains enough power for their character to begin pumping out impressive damage. The joy in a roguelike is in overcoming a certain challenge, whether it be through meticulous creation or random generation, and achieving godhood at the hands of various, overpowered items stacking on top of one another. ![]() It was immediately clear that Risk of Rain 2 not only improved upon the original but held on dearly to the systems that define the roguelike game, while simultaneously bringing them into the new decade. Many additive patches rebalanced the experience, added new maps, enemies, and loot, and filled out the experience. Risk of Rain 2 survived in early access for over a year, pitting thousands of players against hordes of monstrosities.
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